Allow a clan with at least 1 lvl 10 player build a clans ship (for essentially free)
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@@ -44,11 +44,11 @@
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<ClanShipPart def="ClanShip_FedShieldHard_t5" price="5000" duration="181440" />
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<ClanShipPart def="ClanShip_JerShieldHard_t5" price="5000" duration="181440" />
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<ClanShipPart def="ClanShip_FedShieldGenerator_t5" price="5000" duration="181440" />
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<ClanShipPart def="Weapon" price="2500" duration="60480" />
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<ClanShipPart def="Weapon" price="0" duration="1" />
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<ClanShipPart def="ClanShip_FedShieldGeneratorA" price="1" duration="1" />
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<ClanShipPart def="ClanShip_ThermalRocketTurret_t3" price="500" duration="17280" />
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<ClanShipPart def="Shipyard" price="500" duration="60480" />
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<ClanShipPart def="Engine" price="2000" duration="60480" />
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<ClanShipPart def="Shipyard" price="0" duration="1" />
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<ClanShipPart def="Engine" price="0" duration="1" />
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<ClanShipPart def="ClanShip_TicketTowerC" price="1" duration="1" />
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<ClanShipPart def="ClanShip_JerShieldMultiphased_t5" price="5000" duration="181440" />
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<ClanShipPart def="ClanShip_FedShieldMultiphased_t4" price="3500" duration="120960" />
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@@ -56,7 +56,7 @@
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<ClanShipPart def="ClanShip_ArmorPenetration_t3" price="1000" duration="25920" />
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<ClanShipPart def="ClanShip_FedShieldMultiphased_t5" price="5000" duration="181440" />
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<ClanShipPart def="ClanShip_JerShieldMultiphased_t3" price="1000" duration="25920" />
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<ClanShipPart def="Carcas" price="1500" duration="60480" />
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<ClanShipPart def="Carcas" price="0" duration="1" />
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<ClanShipPart def="ClanShip_FedShieldGenerator_t4" price="3500" duration="120960" />
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<ClanShipPart def="ClanShip_ION_t4" price="3500" duration="120960" />
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<ClanShipPart def="ClanShip_FedShieldMultiphased_t3" price="1000" duration="25920" />
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@@ -1634,7 +1634,7 @@ function ConfigureLoadBalancer()
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-- x3 FIRST WIN
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LoadBalancer_SetGreetingMessageCVars( { sv_dailyWinPveExpRewardCf = x3fw, sv_dailyWinPvpExpRewardCf = x3fw, sv_dailyWinCoopExpRewardCf = x3fw,
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sv_dailyWinBrawlExpRewardCf = x3fw, mss_playerBoughtVesselAdLoBrace = -4, mss_playerBoughtVesselAdHiBrace = 4, mss_playerBoughtVesselAdCooldown = 20,
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cl_showBiomorphsKilledCounter = 0, clan_shipPartsCanBuild = 4, clan_shipUpgradeCanBuild = 3, clan_shipBuildHighRanks = 3, event_claws = 0,
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cl_showBiomorphsKilledCounter = 0, clan_shipPartsCanBuild = 4, clan_shipUpgradeCanBuild = 3, clan_shipBuildHighRanks = 1, event_claws = 0,
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event_halloween = 0, } )
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end
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@@ -2127,7 +2127,7 @@ function ConfigureClanServer()
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-- The number of high-ranking clan members required to build a clan ship. (type: integer)
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-- кол-во человек в клане 9 ранга
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-- Number of members in a Rank 9 clan
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cvars.clan_shipBuildHighRanks = 0
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cvars.clan_shipBuildHighRanks = 1
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-- Минимальное количество ресурса из зоны для записи в историю клана. (тип: целое число)
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-- The minimum amount of resources from the zone required to be recorded in the clan history. (type: integer)
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-- Если с зоны пришло меньше иррисок - не спамить в лог корпы.
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@@ -32,20 +32,20 @@ ClanShipConstants = {
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ClanShipParts = {
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Shipyard =
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{
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price = ClanShipKF(5000), --1200, --50000, -- clan tokens
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duration = ClanShipConstants.part_duration, -- seconds
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price = 0, --1200, --50000, -- clan tokens
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duration = 1, -- seconds
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},
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Carcas = {
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price = ClanShipKF(15000), --60000,
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duration = ClanShipConstants.part_duration, -- seconds
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price = 0, --60000,
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duration = 1, -- seconds
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},
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Engine = {
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price = ClanShipKF(20000), --80000,
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duration = ClanShipConstants.part_duration, -- seconds
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price = 0, --80000,
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duration = 1, -- seconds
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},
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Weapon = {
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price = ClanShipKF(25000), --110000,
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duration = ClanShipConstants.part_duration, -- seconds
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price = 0, --110000,
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duration = 1, -- seconds
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},
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--main
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ClanShip_ShieldGeneratorA ={
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