-- kf для тестов можно делать вообще 0 делать вместо 0.1 для лайва с 1.4.4 ускоряем и удешевляем всё в 10 раз. #67206 function ClanShipKF(x) ---return 10 --- test only return math.max(1, math.ceil(x * 0.1)) end ClanShipConstants = { part_duration = ClanShipKF(604800), -- live seconds mine_T3_price = ClanShipKF(10000), mine_T3_duration = ClanShipKF(3*24*60*60), -- live seconds mine_T4_price = ClanShipKF(35000), mine_T4_duration = ClanShipKF(14*24*60*60), -- live seconds mine_T5_price = ClanShipKF(50000), mine_T5_duration = ClanShipKF(21*24*60*60), -- live seconds turret_T3_price = ClanShipKF(5000), turret_T3_duration = ClanShipKF(2*24*60*60), -- live seconds turret_T4_price = ClanShipKF(25000), turret_T4_duration = ClanShipKF(7*24*60*60), -- live seconds turret_T5_price = ClanShipKF(40000), turret_T5_duration = ClanShipKF(14*24*60*60), -- live seconds additional_price = ClanShipKF(15000), additional_duration = ClanShipKF(3*24*60*60), -- live seconds } ClanShipParts = { Shipyard = { price = 0, --1200, --50000, -- clan tokens duration = 1, -- seconds }, Carcas = { price = 0, --60000, duration = 1, -- seconds }, Engine = { price = 0, --80000, duration = 1, -- seconds }, Weapon = { price = 0, --110000, duration = 1, -- seconds }, --main ClanShip_ShieldGeneratorA ={ price = 1, --110000, duration = 1, --1080000, }, ClanShip_TurretPowerB ={ price = 1, --110000, duration = 1, --1080000, }, ClanShip_TicketTowerC ={ price = 1, --110000, duration = 1, --1080000, }, --main 1 ClanShip_ShieldGenerator_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_ShieldGenerator_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_ShieldGenerator_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, -- ClanShip_ShieldMultiphased_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_ShieldMultiphased_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_ShieldMultiphased_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, -- ClanShip_ShieldHard_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_ShieldHard_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_ShieldHard_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, ClanShip_FedShieldGeneratorA ={ price = 1, --110000, duration = 1, --1080000, }, ClanShip_FedShieldGenerator_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_FedShieldGenerator_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_FedShieldGenerator_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, -- ClanShip_FedShieldMultiphased_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_FedShieldMultiphased_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_FedShieldMultiphased_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, -- ClanShip_FedShieldHard_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_FedShieldHard_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_FedShieldHard_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, ClanShip_JerShieldGeneratorA ={ price = 1, --110000, duration = 1, --1080000, }, ClanShip_JerShieldGenerator_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_JerShieldGenerator_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_JerShieldGenerator_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, -- ClanShip_JerShieldMultiphased_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_JerShieldMultiphased_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_JerShieldMultiphased_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, -- ClanShip_JerShieldHard_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_JerShieldHard_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_JerShieldHard_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, --main 2 ClanShip_CannonControl_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_CannonControl_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_CannonControl_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, ClanShip_ArmorPenetration_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_ArmorPenetration_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_ArmorPenetration_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, ClanShip_ION_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_ION_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_ION_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, --main 3 ClanShip_Angar_t3 ={ price = ClanShipConstants.mine_T3_price, duration = ClanShipConstants.mine_T3_duration, }, ClanShip_Angar_t4 ={ price = ClanShipConstants.mine_T4_price, duration = ClanShipConstants.mine_T4_duration, }, ClanShip_Angar_t5 ={ price = ClanShipConstants.mine_T5_price, duration = ClanShipConstants.mine_T5_duration, }, --additional ClanShip_SideTurret_t3 = { price = ClanShipConstants.turret_T3_price, duration = ClanShipConstants.turret_T3_duration, }, ClanShip_SideTurret_t4 = { price = ClanShipConstants.turret_T4_price, duration = ClanShipConstants.turret_T4_duration, }, ClanShip_SideTurret_t5 = { price = ClanShipConstants.turret_T5_price, duration = ClanShipConstants.turret_T5_duration, }, ClanShip_SideRocketTurret_t3 = { price = ClanShipConstants.turret_T3_price, duration = ClanShipConstants.turret_T3_duration, }, ClanShip_SideRocketTurret_t4 = { price = ClanShipConstants.turret_T4_price, duration = ClanShipConstants.turret_T4_duration, }, ClanShip_SideRocketTurret_t5 = { price = ClanShipConstants.turret_T5_price, duration = ClanShipConstants.turret_T5_duration, }, ClanShip_ThermalRocketTurret_t3 = { price = ClanShipConstants.turret_T3_price, duration = ClanShipConstants.turret_T3_duration, }, ClanShip_ThermalRocketTurret_t4 = { price = ClanShipConstants.turret_T4_price, duration = ClanShipConstants.turret_T4_duration, }, ClanShip_ThermalRocketTurret_t5 = { price = ClanShipConstants.turret_T5_price, duration = ClanShipConstants.turret_T5_duration, }, ClanShip_Accelerator = { price = ClanShipConstants.additional_price, duration = ClanShipConstants.additional_duration, }, ClanShip_TorpedoSource = { price = ClanShipConstants.additional_price, duration = ClanShipConstants.additional_duration, }, ClanShip_BombDispenser = { price = ClanShipConstants.additional_price, duration = ClanShipConstants.additional_duration, }, ClanShip_CritAura = { price = ClanShipConstants.additional_price, duration = ClanShipConstants.additional_duration, }, } -- ClanShipDefs = {} ClanShipDefs.EmpireDesign = { station_race = ai.Race.EMPIRE, --bfs_sector_color = 0xffbbbb00, -- желтый --repair_price = 5000, --вырезали поломки. --repair_duration = 7200, ship_build_order = { -- ничего нет - арта нет пока "Shipyard", -- арт есть "Carcas", -- арт есть "начало строительства" "Engine", -- арт есть "почти доделано" "Weapon" -- добавляем объекты "главный калибр" }, part_to_map = { Shipyard_completed = 103, Carcas = 10410, Carcas_completed = 10305, Engine = 1030610, Engine_completed = 10307, Weapon = 1030811, Weapon_completed = 10309, Away = 112, }, slots = { -- !!! в каждой линейке апгрейдов должны быть такие же кол-ва (по тирам), как и в других линейках --щит main_1 = { free = { "ClanShip_ShieldGenerator_t3", }, autofit_line = 1, upgrade_lines = { { "ClanShip_ShieldGenerator_t3", "ClanShip_ShieldGenerator_t4", "ClanShip_ShieldGenerator_t5" }, { "ClanShip_ShieldMultiphased_t3", "ClanShip_ShieldMultiphased_t4", "ClanShip_ShieldMultiphased_t5" }, { "ClanShip_ShieldHard_t3", "ClanShip_ShieldHard_t4", "ClanShip_ShieldHard_t5" }, }, }, main_2 = { free = { "ClanShip_CannonControl_t3", }, autofit_line = 1, upgrade_lines = { { "ClanShip_CannonControl_t3", "ClanShip_CannonControl_t4", "ClanShip_CannonControl_t5" }, { "ClanShip_ArmorPenetration_t3", "ClanShip_ArmorPenetration_t4", "ClanShip_ArmorPenetration_t5" }, ---{ "ClanShip_ION_t3", "ClanShip_ION_t4", "ClanShip_ION_t5" }, ---t5_test }, }, main_3 = { free = { "ClanShip_Angar_t3", }, autofit_line = 1, upgrade_lines = { { "ClanShip_Angar_t3", "ClanShip_Angar_t4", "ClanShip_Angar_t5" }, }, }, turret_1 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, turret_2 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, turret_3 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, turret_4 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, additional_1 = { ---upgrade_lines = { "ClanShip_TorpedoSource", }, upgrade_lines = { "ClanShip_Accelerator", "ClanShip_TorpedoSource", }, }, additional_2 = { upgrade_lines = { "ClanShip_BombDispenser", }, --upgrade_lines = { "ClanShip_BombDispenser", "ClanShip_CritAura", }, -- "ClanShip_Marinos" }, decoration_1 = { visible = false, non_battle = true, upgrade_lines = {{ "Postament_EmpHologramShip2", },}, }, decoration_2 = { visible = false, upgrade_lines = {{ },}, }, decoration_3 = { visible = false, upgrade_lines = {{ },}, }, decoration_4 = { visible = false, upgrade_lines = {{ },}, }, decoration_5 = { visible = false, upgrade_lines = {{ },}, }, decoration_6 = { visible = false, upgrade_lines = {{ },}, }, decoration_7 = { visible = false, upgrade_lines = {{ "ClanShip_Monument_Scorp", },}, }, }, slots_ui = { { name="main_1", x = 340, y = 260 }, { name="main_2", x = 620, y = 295 }, { name="main_3", x = 200, y = 90 }, { name="turret_1", x = 547, y = 358 }, { name="turret_2", x = 340, y = 285 }, { name="turret_3", x = 250, y = 220 }, { name="turret_4", x = 160, y = 180 }, { name="additional_1", x = 515, y = 340 }, { name="additional_2", x = 560, y = 280 }, }, --Эти параметры нужны чтобы дредноуты были "разными" NPC_squad_members = {{ { "Ship_Bot_ClanShipDroneBig_Empire" , Vec3( 0, 0, 15 ) }, }}, --скорострельность главного калибра для настроек чтобы дредноуты были "разными" --переносим сюда из геймплейсеттингс -- теперь у нас кулдаун в прототипе пушки -- volley_interval = 14.61, -- посчитано чтобы абсолютно точно соответствовало +7.5к щита иерихона. --переносим сюда из геймплейсеттингс clanship_shield = 50, --синтетические параметры для интерфейса clanship_shield_regen = 80 * 3 * 62, -- clan_ship_shield_heal * количество * секунды clanship_damage_per_minute = math.floor( 1200 * 3 * 60 / 14.61 ), -- damage * количество * секунды / volley_interval --clanship_mainTurret = "ClanShip_MainTurret", -- реально пушка прописана в сцене, но здесь чтобы считать цифры ДПС для интерфейса clanship_mainTurret = "ClanShip_MainTurret_Empire", -- реально пушка прописана в сцене, но здесь чтобы считать цифры ДПС для интерфейса --Регенерация щита через "маяк" должна настраиваться здесь для разных дредноутов ---clan_ship_shield_heal = 20, -- будем брать из прототипа щита startupParameters = { left = 2, right = 3, }, clanship_bonuses = { { type = ai.ClanshipBonus.SHIELD_REGEN, activation = ai.ClansShipActivationType.ALWAYS, param = 0.6 }, --- 0.8 1.5 1.3 0.9 }, } ClanShipDefs.JerichoDesign = { station_race = ai.Race.JERICHO, --bfs_sector_color = 0xff83211d, -- красный ship_build_order = { -- ничего нет - арта нет пока "Shipyard", -- арт есть "Carcas", -- арт есть "начало строительства" "Engine", -- арт есть "почти доделано" "Weapon" -- добавляем объекты "главный калибр" }, part_to_map = { Shipyard_completed = 103, Carcas = 10410, Carcas_completed = 10305, Engine = 1030610, Engine_completed = 10307, Weapon = 1030811, Weapon_completed = 10309, Away = 112, }, slots = { -- !!! в каждой линейке апгрейдов должны быть такие же кол-ва (по тирам), как и в других линейках --щит main_1 = { free = { "ClanShip_JerShieldGenerator_t3", }, autofit_line = 1, upgrade_lines = { { "ClanShip_JerShieldGenerator_t3", "ClanShip_JerShieldGenerator_t4", "ClanShip_JerShieldGenerator_t5" }, { "ClanShip_JerShieldMultiphased_t3", "ClanShip_JerShieldMultiphased_t4", "ClanShip_JerShieldMultiphased_t5" }, { "ClanShip_JerShieldHard_t3", "ClanShip_JerShieldHard_t4", "ClanShip_JerShieldHard_t5" }, }, }, main_2 = { free = { "ClanShip_CannonControl_t3", }, autofit_line = 1, upgrade_lines = { { "ClanShip_CannonControl_t3", "ClanShip_CannonControl_t4", "ClanShip_CannonControl_t5" }, { "ClanShip_ArmorPenetration_t3", "ClanShip_ArmorPenetration_t4", "ClanShip_ArmorPenetration_t5" }, ---{ "ClanShip_ION_t3", "ClanShip_ION_t4", "ClanShip_ION_t5" }, ---t5_test }, }, main_3 = { free = { "ClanShip_Angar_t3", }, autofit_line = 1, upgrade_lines = { { "ClanShip_Angar_t3", "ClanShip_Angar_t4", "ClanShip_Angar_t5" }, }, }, turret_1 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, turret_2 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, turret_3 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, turret_4 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, additional_1 = { ---upgrade_lines = { "ClanShip_TorpedoSource", }, upgrade_lines = { "ClanShip_Accelerator", "ClanShip_TorpedoSource", }, }, additional_2 = { upgrade_lines = { "ClanShip_BombDispenser", }, --upgrade_lines = { "ClanShip_BombDispenser", "ClanShip_CritAura", }, -- "ClanShip_Marinos" }, decoration_1 = { visible = false, non_battle = true, upgrade_lines = {{ "Postament_JerHologramShip2", },}, }, decoration_2 = { visible = false, upgrade_lines = {{ },}, }, decoration_3 = { visible = false, upgrade_lines = {{ },}, }, decoration_4 = { visible = false, upgrade_lines = {{ },}, }, decoration_5 = { visible = false, upgrade_lines = {{ },}, }, decoration_6 = { visible = false, upgrade_lines = {{ },}, }, decoration_7 = { visible = false, upgrade_lines = {{ "ClanShip_Monument_Scorp", },}, }, }, slots_ui = { { name="main_1", x = 340, y = 180 }, { name="main_2", x = 610, y = 265 }, { name="main_3", x = 200, y = 85 }, { name="turret_1", x = 590, y = 300 }, { name="turret_2", x = 435, y = 250 }, { name="turret_3", x = 250, y = 185 }, { name="turret_4", x = 125, y = 155 }, { name="additional_1", x = 540, y = 235 }, { name="additional_2", x = 500, y = 235 }, }, --Эти параметры нужны чтобы дредноуты были "разными" NPC_squad_members = {{ { "Ship_Bot_ClanShipDroneBig_Jericho" , Vec3( 0, 0, 15 ) }, }}, --скорострельность главного калибра для настроек чтобы дредноуты были "разными" --переносим сюда из геймплейсеттингс --переносим сюда из геймплейсеттингс clanship_shield = 66, --синтетические параметры для интерфейса clanship_shield_regen = 100 * 3 * 62, -- 20 clan_ship_shield_heal * количество * секунды #81316 clanship_damage_per_minute = 1200 * 3 * 60 / 15, -- damage * количество * секунды / volley_interval clanship_mainTurret = "ClanShip_MainTurret", -- реально пушка прописана в сцене, но здесь чтобы считать цифры ДПС для интерфейса --Регенерация щита через "маяк" должна настраиваться здесь для разных дредноутов ---clan_ship_shield_heal = 20, -- будем брать из прототипа щита startupParameters = { left = 6, right = 7, }, clanship_bonuses = { --{ type = ai.ClanshipBonus.INCREASE_TIKETS_ADD, activation = ai.ClansShipActivationType.ON_SPAWN, param = 220 }, { type = ai.ClanshipBonus.SHIELD_REGEN, activation = ai.ClansShipActivationType.ALWAYS, param = 0.85 }, --- 1.0 1.5 1.8 0.33 0.225 0.1 0.075 #65691 #80440 }, } ClanShipDefs.FederationDesign = { station_race = ai.Race.FEDERATION, --bfs_sector_color = 0xff4aadff, -- синий repair_price = 5000, repair_duration = 7200, ship_build_order = { -- ничего нет - арта нет пока "Shipyard", -- арт есть "Carcas", -- арт есть "начало строительства" "Engine", -- арт есть "почти доделано" "Weapon" -- добавляем объекты "главный калибр" }, part_to_map = { Shipyard_completed = 103, Carcas = 10410, Carcas_completed = 10305, Engine = 1030610, Engine_completed = 10307, Weapon = 1030811, Weapon_completed = 10309, Away = 112, }, slots = { -- !!! в каждой линейке апгрейдов должны быть такие же кол-ва (по тирам), как и в других линейках --щит main_1 = { free = { "ClanShip_FedShieldGenerator_t3", }, autofit_line = 1, upgrade_lines = { { "ClanShip_FedShieldGenerator_t3", "ClanShip_FedShieldGenerator_t4", "ClanShip_FedShieldGenerator_t5" }, { "ClanShip_FedShieldMultiphased_t3", "ClanShip_FedShieldMultiphased_t4", "ClanShip_FedShieldMultiphased_t5" }, { "ClanShip_FedShieldHard_t3", "ClanShip_FedShieldHard_t4", "ClanShip_FedShieldHard_t5" }, }, }, main_2 = { free = { "ClanShip_CannonControl_t3", }, autofit_line = 1, upgrade_lines = { { "ClanShip_CannonControl_t3", "ClanShip_CannonControl_t4", "ClanShip_CannonControl_t5" }, { "ClanShip_ArmorPenetration_t3", "ClanShip_ArmorPenetration_t4", "ClanShip_ArmorPenetration_t5" }, ---{ "ClanShip_ION_t3", "ClanShip_ION_t4", "ClanShip_ION_t5" }, ---t5_test }, }, main_3 = { free = { "ClanShip_Angar_t3", }, autofit_line = 1, upgrade_lines = { { "ClanShip_Angar_t3", "ClanShip_Angar_t4", "ClanShip_Angar_t5" }, }, }, turret_1 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, turret_2 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, turret_3 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, turret_4 = { upgrade_lines = { { "ClanShip_SideTurret_t3", "ClanShip_SideTurret_t4", "ClanShip_SideTurret_t5" }, { "ClanShip_SideRocketTurret_t3", "ClanShip_SideRocketTurret_t4", "ClanShip_SideRocketTurret_t5" }, { "ClanShip_ThermalRocketTurret_t3", "ClanShip_ThermalRocketTurret_t4", "ClanShip_ThermalRocketTurret_t5" }, }, }, additional_1 = { ---upgrade_lines = { "ClanShip_TorpedoSource", }, upgrade_lines = { "ClanShip_Accelerator", "ClanShip_TorpedoSource", }, }, additional_2 = { upgrade_lines = { "ClanShip_BombDispenser", }, --upgrade_lines = { "ClanShip_BombDispenser", "ClanShip_CritAura", }, -- "ClanShip_Marinos" }, decoration_1 = { visible = false, non_battle = true, upgrade_lines = {{ "Postament_FedHologramShip2", },}, }, decoration_2 = { visible = false, upgrade_lines = {{ },}, }, decoration_3 = { visible = false, upgrade_lines = {{ },}, }, decoration_4 = { visible = false, upgrade_lines = {{ },}, }, decoration_5 = { visible = false, upgrade_lines = {{ },}, }, decoration_6 = { visible = false, upgrade_lines = {{ },}, }, decoration_7 = { visible = false, upgrade_lines = {{ "ClanShip_Monument_Scorp", },}, }, }, slots_ui = { { name="main_1", x = 330, y = 230 }, { name="main_2", x = 640, y = 300 }, { name="main_3", x = 140, y = 135 }, { name="turret_1", x = 160, y = 180 }, { name="turret_2", x = 235, y = 275 }, { name="turret_3", x = 440, y = 340 }, { name="turret_4", x = 620, y = 400 }, { name="additional_1", x = 330, y = 290 }, { name="additional_2", x = 470, y = 270 }, }, --Эти параметры нужны чтобы дредноуты были "разными" NPC_squad_members = {{ { "Ship_Bot_ClanShipDroneBig_Federation" , Vec3( 0, 0, -15 ) }, }}, --скорострельность главного калибра для настроек чтобы дредноуты были "разными" --переносим сюда из геймплейсеттингс --переносим сюда из геймплейсеттингс clanship_shield = 60, --синтетические параметры для интерфейса clanship_shield_regen = 60 * 3 * 62, -- clan_ship_shield_heal * количество * секунды clanship_damage_per_minute = 600 * 3 * 60 / 15, -- damage * количество * секунды / volley_interval clanship_mainTurret = "ClanShip_MainTurret", -- реально пушка прописана в сцене, но здесь чтобы считать цифры ДПС для интерфейса --Регенерация щита через "маяк" должна настраиваться здесь для разных дредноутов ---clan_ship_shield_heal = 20, -- будем брать из прототипа щита startupParameters = { left = 4, right = 5, }, clanship_bonuses = { { type = ai.ClanshipBonus.INCREASE_TIKETS_ADD, activation = ai.ClansShipActivationType.ON_SPAWN, param = 300 }, --500 200 #102573 { type = ai.ClanshipBonus.SHIELD_REGEN, activation = ai.ClansShipActivationType.ALWAYS, param = 0.5 }, --- 0.4 0.6 0.5 0.3 0.9 }, } --функция для подсчета параметров дредноута в окне интерфейса function ClanShipGetParams( defName ) --="EmpireDesign" "JerichoDesign" "FederationDesign" local k = 10 -- модификатор щитов и повреждений local fitTable = MasterServer_ClanShipGet( defName ) -- получаем фит local tickets = GameplayDef[ ai.Gameplay.CLANSHIP ].tdm_starting_points -- стартовые тикеты local DPS = Def[ ClanShipDefs[ defName ].clanship_mainTurret ].clan_ship_damage * 3 / Def[ ClanShipDefs[ defName ].clanship_mainTurret ].volley_interval * k local DPS_bonus = 0 local shield = ClanShipDefs[ defName ].clanship_shield * k local shield_regen = 0 --собираем цифры от текущего набора бонусов local function ParseBonuses( bonuses ) for bonus_index, bonus in pairs( bonuses ) do -- пробегаемся по бонусам текущего модуля if bonus.type == ai.ClanshipBonus.INCREASE_TIKETS_ADD then tickets = tickets + bonus.param end if bonus.type == ai.ClanshipBonus.SHIELD_CAPACITY then shield = shield + bonus.param * k end if bonus.type == ai.ClanshipBonus.SHIELD_REGEN then shield_regen = shield_regen + bonus.param * k end if bonus.type == ai.ClanshipBonus.MAIN_TURRET_DAMAGE then DPS_bonus = DPS_bonus + bonus.param end end end -- Собираем бонусы вшитые прямо в дредноут if ClanShipDefs[ defName ] and ClanShipDefs[ defName ].clanship_bonuses then ParseBonuses( ClanShipDefs[ defName ].clanship_bonuses ) end --Собираем бонусы с модулей if fitTable.moduleSlots then for i, v in pairs( fitTable.moduleSlots ) do --пробегаемся по одетым модулям --dprint(v.fit) if v.fit and Def[v.fit] and Def[v.fit].clanship_bonuses then ParseBonuses( Def[v.fit].clanship_bonuses ) end end end DPS = DPS * ( 1 + DPS_bonus ) return math.floor( tickets ), math.floor( shield ), math.floor( shield_regen ), math.floor( DPS * 100 + 0.5 ) / 100 end ClanShipDefs.EmpireDesign.default_fit = { main_1 = "ClanShip_ShieldGenerator_t3", main_2 = "ClanShip_CannonControl_t3", main_3 = "ClanShip_Angar_t3", turret_1 = "ClanShip_SideTurret_t3", turret_2 = "ClanShip_SideTurret_t3", turret_3 = "ClanShip_SideTurret_t3", turret_4 = "ClanShip_SideTurret_t3", additional_1 = "ClanShip_Accelerator", --additional_1 = "ClanShip_TorpedoSource", --[[additional_2 = "ClanShip_CritAura",]] additional_2 = "ClanShip_MineFieldDispenser", } ClanShipDefs.JerichoDesign.default_fit = { main_1 = "ClanShip_JerShieldMultiphased_t3", main_2 = "ClanShip_CannonControl_t3", main_3 = "ClanShip_Angar_t3", turret_1 = "ClanShip_SideTurret_t3", turret_2 = "ClanShip_SideTurret_t3", turret_3 = "ClanShip_SideTurret_t3", turret_4 = "ClanShip_SideTurret_t3", additional_1 = "ClanShip_Accelerator", additional_2 = "ClanShip_BombDispenser", } ClanShipDefs.FederationDesign.default_fit = { main_1 = "ClanShip_FedShieldGenerator_t3", main_2 = "ClanShip_CannonControl_t3", main_3 = "ClanShip_Angar_t3", turret_1 = "ClanShip_SideTurret_t3", turret_2 = "ClanShip_SideRocketTurret_t3", turret_3 = "ClanShip_SideRocketTurret_t3", turret_4 = "ClanShip_SideTurret_t3", additional_1 = "ClanShip_TorpedoSource", additional_2 = "ClanShip_BombDispenser", }