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star-conflict-overlay/data/gamedata/shared/reputation.lua
T

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Lua
Executable File

--[[ êîðàáëè * 10 * 2åñëè ïðåìèóì
êîðàáëè * 30 * 2åñëè ïðåìèóì
îñòàëüíàÿ ðåïà çà êâåñòû
300/600 ò1
400/800 ò2
500/1000 ò3
600/1200 ò4
íî ýòî òî ê ÷åìó ìû ÑÒÐÅÌÈÌÑß
]]
-- player reputation with factions
ai.Reputation =
{
Private = 0, -- t1
Corporal = 4200, -- t1p
Sergeant = 11400, -- t1f
MasterSergeant = 24000, -- t2 íà÷àëî 4
SergeantMajor = 48000, -- t2p
Midshipman = 95000, -- t2f
MasterMidshipman = 165000, -- ò3 7
Ensign = 265000, -- t3p
ThirdLieutenant = 394000, -- ò3f
SecondLieutenant = 545000, -- t4 10
FirstLieutenant = 720000, -- t4p
LtCommander = 910000, -- t4f
Commander = 1115000, -- t5 ) 13
Captain = 1650000, -- t5p
Commodore = 2300000, -- t5f 15
Marshal = 3000000,
FieldMarshal = 3800000,
GrandMarshal = 4500000,
-- îãðàíè÷åíî â 2000000
-- 2300 áîåâ ïîä ïðåìèóìîì èç ðàñ÷åòà 400 ðåïû çàáîé ( 300 ïîáåäà + 100 ïîðàæåíèå *100% ïðåìèóì = 800/2= 400) + 20-30 ðåïû çà âÿêèå êâåñòû è ïàòè.
}
ai.event_credits_cap = 300
ai.vessel_exp_pool_cap = 5000000
ai.credits_cap = 400000000
ai.tokens_cap = 10000 --#98284
-- âñïîìîãàòåëüíàÿ òàáëèöà âèäà:
-- { [ 1 ] = ai.Reputation.Private, [ 2 ] = ai.Reputation.Corporal, ... }
ai.ReputationByRank = {}
local function l_makeReputationByRank()
for name, val in pairs( ai.Reputation ) do
table.insert( ai.ReputationByRank, val )
end
table.sort( ai.ReputationByRank )
end
l_makeReputationByRank()